Skip to content

Version history

Version history

Postby Neodrop » 02 Apr 2011, 19:55

(20.02.2014)New Update available
Universe are FREE now for non-commercial usage.

Image
Antares Universe 1.3.8(1)
1.3.8
Fixed : Deserialization errors. Drag and Drop in OsX Editor. Inverted right panel in OsX Editor.


Antares Universe 1.3.7
1.3.7
Added : Unity 4.3 full support.
Fixed : Tooltips and nodes Inspector. Invisible nodes.


Antares Universe 1.3.5
1.3.5
Fixed : Containers generating, VT Proximity node. Drag & Drop of the external objects in OsX (Unity 3.5)
Added : The addone window in the active SceneView can be disabled (look in Settings)


Antares Universe 1.3.3
1.3.3

Ready for Unity 4.1.2


Antares Universe 1.31
1.31

Ready for Unity 4.0
If you want to use it with Unity 3.5 you should unzip VIZIO/Plugins/Unity_3_5.zip and replace existing dll's (Just unzip it right in the VIZIO folder)



Antares Universe 1.27(RC3)
1.27 (RC3)

ADDED :
1. Customizable links color.
2. "VIZIO/Arrays/Is Contain" node
3. New list of all Universe Messages senders and receivers is added to the right toolbox.
4. The graph, now can be opened by mouse click on the icon in the Hierarchy view.
5. "FSM Check Current" & "FSM Set Current" nodes now can check and set states inside another graphs. New IN variable added.

IMPROVED :
1. Now, the Universe core about 10x times faster!
2. The Universe icons in the Hierarchy view now looks better.
3. Shortcut name displaying when variable is exposed in Work Area.
4. "Used Logic Blocks" list is complitely recreated.
5. Shortcuts list now is alphabeticaly sorted.
6. Some fixes in UniverseData core.
7. Containers now much more faster.

FIXED :
1. Arrays displaying inside OUT variables.
2. FSM States Inspector.
3. "Find" button in "Used Logic Blocks".



Antares Universe 1.26(RC3)

ADDED :
1. Access to the Wizards from Variable settings window.

IMPROVED :
1. Wizards Call methods list improved.
2. More convenient Variable names displaying in Work Area.

FIXED :
1. Serialization system.
2. ios.dll


Antares Universe 1.25(RC3)

1.25 (RC3)

Ready for Unity 3.5

ADDED :
1. Menu : Antares/Universe/Wizards/Getters Logic Block Wizard - Wizards for a quick and comportable generation of Smart Blocks
that can receive variable values from any specified class.
2. DontDestroyOnLoad for Containers.
3. Universe icons in Hierarchy window.
4. VIZIO/Transform/Transform Get/Calculate Path - node that returns a local hierarchical path from
one transform to another.
For example : "body/back/leftShoulder/leftForearm/Arm"

IMPROVED :
1. Component Inspectors are now identical to native Unity ones.
2. Curve Interpolator nodes
3. Opening Containers by double click.
4. Arrays Inspectors in most cases are identetical to the Unity origin.

FIXED :
1. Lists
2. Array RemoveAtIndex
3. Displaying KeyCode lists
4. Bool >> Changed
5. Type filtering in Local Variables.
6. Search of supported types for Type Selector


Antares Universe 1.24(RC2)

new look
new ability
new step beyond infinity


Added :

Added unique styles for nodes in the following groups :
Activators
FSM
Math
SmartBlocks
UnityEngine
VIZIO
Wizards
Fluid Surfaces (paid version only) - procedural generation of “fluid surfaces”. The system is based on dynamic mesh deformation. Generation can happen either in main application’s thread or in a separate one. The system has flexible settings for tuning form, power of waves and overall water behaviour. Amazing speed of surface generation gives the ability to use Fluid Surfaces both in WEB and in Mobile compositions.
VIZIO/Mesh Tools >> Simple Morph (paid version only) node for morphing one mesh into the second one. Multithreaded (optional) and very fast. With flexible ability to tune the morphing effect via AnimationCurve
VIZIO/Arrays/Generic Arrays >> Remove at Index - node for removing an element from the array.
VIZIO/LayerMask >> new nodes Add, Remove and Contain

Fixed :


Fixed iOS compilation error introduced by Allegorithmic Substance classes.
Fixed size calculation for several nodes.
Setting up and saving individual color of Containers.
Fixed several problems with deserialization of Graphs.
Fixed Graph deserialization when non-.net libraries are present in the project.
Fixed assigning arrays as OUT parameters for Containers.

Changed :

Manual for UnityEngine nodes is now opened locally and not from internet (‘Open in browser’ button)

Improved :

When duplicating a node (Ctrl + D) - new node will have the same parameters as the source one. (probably) fixed ‘double duplication’ of nodes in OsX




1.23 (RC1) Released :



1.23(RC 1)

Epic Update! (even if it doesn’t look so at first glance)

Added :

1. ADDED : VIZIO->This -> Get VizioComponent node
2. ADDED : Autosave interval can now be set by user in Settings window. Default value - 60 seconds
3. ADDED : "Go to previous" button opens the previous Graph
4. ADDED : LastDistance & Approximate Speed для блока VIZIO >> Transform >> Get Speed
5. ADDED : Containers->Workflow->Containers Settings->Color node for setting Container colors in Play mode
6. ADDED : Containers->Workflow->Get Owner node for getting the Graph in which the current Graph is located
7. ADDED : Containers->Workflow-> Container Variable -> IN - node for creating IN variable for a Container
8. ADDED : Containers->Workflow-> Container Variable -> OUT - node for creating OUT variable for a Container
9. ADDED : Containers->Workflow-> Triggers->IN : IN Trigger of a Container
10. ADDED : Containers->Workflow-> Triggers->OUT : OUT Trigger of a Container
11. ADDED : Containers->Debug->Log
12. ADDED : Containers->RectIn Screen Center
13. ADDED : Containers->Transform->Smooth Look At
14. ADDED : Containers->Vizio->Set Max Iteration Count - Container for setting the max value of code iterations in one frame.

Fixed :

1. FIXED : BOOL Changed - names of OUT Triggers have been swapped

Changed :

1. CHANGED : Containers & Markers Group has been divided into two different Groups. Markers has been moved to Markers Group, Containers Group now has Containers created by user and service nodes necessary for setting up Containers
2. CHANGED : Default color for IN variables is now ‘golden’

Improved : different fixes.


1.22 Released :

1.22(beta)

Added :
1. Procedural Materials : GetProperties & Get Property Type nodes.

Fixed :
1. Inverted right panel in OsX
2. Some fixes in Universe Messages Manager


1.21 Released :
1.21(beta)

Added :

1. Automatic LayerMask cast.
2. “Active” property for FSM state . FSM node is highlighted dark-red if it is active in Play mode.
3. Variable’s names display when variables are open in Work Area.
4. VizioExtender (API) now has SerializeString method.
5. Advanced Messages/Send RPC. Now you can send any Universe Messages as simple RPC. This method can fully replace classic RPC methods.
6. ADDED: Node for sending RPC to target.
7. Universe Messages now have groups like FSM do.
8. ADDED: Renaming local variables!
9. Math >> Expression >> Calculator. Universal node able to process math formulas. For example : (a + b*c )- c/b
10. ADDED : Description for activators of On Mouse group.
11. ADDED VIZIO/GUI/Layout node >> Check Mouse Over Rect - useful and easy check if mouse is over GUILayout control to which it is connected,
12. ADDED Set Value node for Local Variables in other Graph.
13. ADDED : Custom inspectors for types defined by user. Now it is possible to implement the display of any custom type (or a type, not coming together with standard Universe distribution) in Inspector.
14 ADDED : Two new nodes Rigidbody Get Speed & Transform Get Speed.
15 ADDED : Animation >> Get Clips This node will return the array of all available animations clips, which are presented in the target Animation component and the array with names of this animation clips.
16. Bounds Inspector.

Fixed :

1. Added Inspector for Advanced Trigger Activator.
2. Several FSM nodes are now inherited from LogicBlock.
3. Get At Index now returns an array.
4. FSM Default Group
5. Fixed a bug with Undock button - Inspector is now being drawn in a window in Undock mode once again.
6. Editor flickering when changing the selected node.
7. FIXED display of pluses on Linear mode links.
8. FIXED the issue with using Shorcuts >> Jump to Source button.


Changed :

1. Advanced Trigger Activator moved to Activator group.
2. Wizards now have Instance OUT variable (cut-through).
3. Substruction & Sum nodes now have a default value of 1.
4. CHANGED : networkView.observed now has VizioComponent type by default.
5. CHANGED : Nodes for calling RPC.
6. CHANGED : New groupd for RPC nodes.
7. CHANGED : Reworked nodes for working with advanced messages. Now nodes don’t lose connections with the message when the message is changed.


Improved :

1. IMPROVED Window node. Now if the mouse is not within window’s rect OUT Triggers of the node are activated only in EventType.Layout & EventType.Repaint - this will reduce unnecessarry GUI calls.
2. Reworked the display of local variables. Now there’s a division by groups.
3. Alphabetic button sort in Convert To list.
4. Improved performance in Os X.
5. Optimized for Unity 3.4.


1.20 Released :
1.20(beta)

Added:

1. Moving Work Area via keyboard buttons : arrows, PageUp, PageDown and when dragging nodes with mouse out of Work Area’s borders
2. Individual settings for displaying links between nodes. Can be Curved or Linear. The settings are accessible from Link menu.
3. “Cast To” block now has an ability to convert Layer Mask to Int

Fixed:

1. Fixed the issue with losing GUI focus all over the Editor. Both in Inspector and in Work Area.
2. Collections >> List >> Convert to Array node
3. VIZIO >> Arrays >> Get at Index node
4. Fixed Inspector for Advanced Trigger Activator node
5. Advanced Trigger Activator moved to FSM Activators category
6. Fixed incorrect display of errors in FSM nodes.

Changed:

1. System for displaying tooltips.

Improved:

1. The performance of Universe Editor in code editing mode has been improved greatly (more than about 2 times for huge graphs).


1.19 Released :

1.19(beta)

Added :

1. All Wizards Type lists now display icons of Unity Objects
2. Button for deleting graph and all of it components.
3. Array >> Remove NULL block- this node deletes all empty links from the specified array
4. VIZIO >> Tests >> Is NULL block
5. Activators >> Run In Editor >> OnSceneGUI node
6. Iterators >> While block and Iterators >> For node
7. Array >> GetLength node.
8. Variables >> Local Variables >> Get Value From node
9. Super Universal Wizards >> Something Changed block (very convenient for optimization). This node finds out changes in any watched parameters.
10. Settings - Draw links linearly : Added a setting for changing display mode for links between nodes. Leniar and Curved modes are available
11. Displaying tooltips for open variables
12. Window node now has a new setting : “Do not intersect with other windows”. When ON, the dragged window tries to avoid intersecting with other GUI windows created via the same node.
13. Display of variables in the inspector for FSM nodes
14. New SceneView Addons : Select In Layer, Find by Tag, Batch It !, Add Colliders

Fixed :

1. Removed lags at the start of application if graph is currently open
2. Fixed graph saving in Play mode
3. Fixed Universal Wizards >> Universal Wizards >> Create Instance node
4. Fixed constructors in UnityEngine category
5. Fixed Transform GetGo node
6. Block size calculation is now correct
7. Simple Messages >> Receive node now registers to receive messages upon creation (important for Play mode editing).
8. Input triggers’ names for Collections >> List nodes

Changed :

1. Advanced inspector mode for type search is now identical to the one in wizard blocks
2. Universe Data blocks now have Error outputs

Improved :

1. FSM: Added divisions by groups. Every group works independently. Existing states are automatically added to Default group
2. Display of Collections >> List blocks
3. Performance of Universe Editor is 2 times better now
4. Wizards’ performance improved
5. Deserialization of graph’s visuals improved
6. Universal Constructor Wizard block now chooses the first found constructor when you select the type
7. Autocast for variables


1.17 on Asset Store
1.17(beta)
Added :
1. Backup system. Universe saves your Graph every 15 seconds automatically (saving is not performed if mouse is not being moved around), and also when you close the Graph or press Play. Apart from auto save, you can also save your Graph manually via Save button. The system stores 30 last saved versions of each Graph.
2. Universe SceneView addon API - universal and easy way of creating user addons for Unity Editor. You can also create your own Editor scripts right in visual Editor.
3. Added icons for UnityEngine.Objects variables and for universal blocks.

Fixed :
Various bugfixes.

Improved :
Various improvements.


Image

1.16 on Asset Store

1.16(beta)
Added :
1. LOD Manager for GameObjects (LOD>>GameObject Controller).
Your LOD object should consist of three Childs (Close, Average and Far), which can have any number of childs themselves.
Manager processes all of them and turns all renderers of child objects to the needed LOD level.
This is convenient because for Far Distance LOD you can use sprites.
2. "CHANGET to INVISIBLE" trigger Out are added to the LOD nodes.

Fixed :
1. "Free banner" are removed from commercial version.
2. Search field in Right Toolbox are enabled in OsX.

Improved :
1. LOD objects are hidden when distance more than "Far Distance" setting.



1.15 On AssetStore

1.15(beta)
Added :
1. LOD (Level of Details manager)
2. Added the ability to draw OnSceneGUI for blocks without opening the Editor (experimental).

Improved :
1. Awake block is marked as unable to start links with a delay. Use Start for this.

Fixed :
1. Runtime fix (Graph editing in runtime).
2. TranslateXYZ block fixed.
3. Editor window resize fix on MacOS.
4. Other small fixes.


New Feature : Builtin LOD Manager.
Built-in LOD system of Universe is able to process thousands of objects simultaniously in less then 1 ms (for all objects).
Mesh Controller swaps the mesh of the controlled object to one of 3 predefined meshes when distance to camera is changed. If camera is not set, Camera.main is being used.

1.13(beta)
Added :
1. Trial version doesn't have a time period limit (for non-commercial use) any more.
2. Limit for the number of executed links to prevent endless loops (1 million iterations per frame).

Improved :
1. Minimap now has scroll controls.

Fixed :
1. Various bugfixes and improvements of Editor GUI.


1.12(beta) :

1.12(beta)

Added :
1. Workflow >> Wireframe node(block).
2. FSM State >> Get Current State Name
3. FSM State >> Get Current State Id
4. FSM State >> Set By Name
5. FSM State >> Set By Id
6. FSM State >> Get Names
7. FSM State >> Get State Id
8. Ability to rename the FSM States has been added.

Improved :
1. Editor productivity are dramatically increased.
2. "Show default Component editor".
3. Sorting FSM States by name.

Fixed :
1. "Generic Array Add" node(block)
2. Os X bugs with Wizards Inspector.
3. Vertical lines are removed from full-sized screenshots.


1.10(beta) :

1.10(beta)
1. Super Universal Wizard >> Set Value - a universal node (block) able to set any accessible value from any variable.
2. Opening of the Universe Editor and entering in Play mode now about 10(!) times faster.
3. Full size graph's screenshots. The ability to create a screenshot of whole your graph without zooming.
4. "Break Execution" logic node. The node for break execution of current logic branch.
5. Wizards Inspectors has been moved to the separate window.
6. VizioComponent.Message(messageName: String) : the ability to run logic branches execution by Unity AnimationEvent
7. StringProcessing logic nodes group. More than 30 new convenient string operatios nodes.
8. UniverseData nodes group : the group of nodes to save or load almost any your game data quick, easy and flexibly.


1.09(beta) :
HotFix


1.08(beta) :
1.08(beta)
1. MiniMap displaying a minimized version of Work Area. It also displays selected nodes (blocks), the Notes and highlights operating nodes (blocks) in Play Mode.
2. Super Universal Wizard >> Get Value - a universal (Node) block able to get any accessible value from any variable.
3. One click direct access to the source code of user created nodes (blocks) and MonoBehaviour classes used in MonoBehaviour Wizards.
4. Automatic cast of variables (when it is possible).
5. Improved search of nodes (blocks).
6. 'Index Of' blocks for getting the index of element in a collection (number of object in an array).
7. Inspector for Char[].
8. Drag & Drop icon for blocks that accept variable drag&dropping.


1.07(beta) :

1.07(beta)
1. Deserialization has been optimized.
2. Instantiation speed of Graph Owner GameObjects has been improved.
3. Graph instantiation on OsX has been fixed.
4. Other bugfixes for OsX.
5. New Inspectors for : LayerMask, Boolean, Array, GUIStyle, Rect, etc.
6. Drag & Drop component assignment for MonoBehaviour Wizards.
7. New hotkeys: Ctrl+A (select all blocks), Ctrl+Space (reset variables' positions for all selected blocks to default state).
8. A new universal "Distance" Triggers block has been added.
Now you can receive events from Triggers from any GameObject in the scene - and not only from the Trigger of the currently selected GameObject.
9. "Use GUILayout" block has been added.


1.06(beta) :

1.06(beta)
1. New logic blocks added :
a. Vizio/MeshTools/Pivot->Transform
This block transforms the Pivot Point of the specified mesh.
b. Vizio/MeshTools/Pivot->Transform Advanced
This block transforms the Pivot Point of the specified mesh and applies the transformations of rotation and translation to the specified transform in reverse direction.
c. Vizio/MeshTools/Mesh->Scale at pivot
This block scales the mesh using the specified Pivot Point.

2. The behaviour of Settings window which can be opened by RMB was upgraded.


1.05(beta) :

New build are submitted 1.05(beta) (pending review by Unity)
Trial package already available for download.

1.05(beta)
1. Drag & Drop of objects into Work Area with automatic creation of Variables for OsX are fixed.
2. LayerMask is now displayed correctly.
3. Other fixes.


New build are submitted 1.04(beta) (pending review by Unity)
Trial package already available for download.

1.04(beta) :

1.04(beta)
1. Drag & Drop of objects into Work Area with automatic creation of Variables added.
2. All blocks of UnityEngine group now have built-in links to online documentation. The manual is available via "Open in browser" button.
3. A new category of blocks ("Collections") - for working with Collections (List<T>) added.
4. Improved Logic Blocks programming API (the ability to use OnSceneGUI for selected blocks, in particular).
5. Bugfixes.


1.03(beta) :

1.03(beta)
1. New Logic Blocks have been added to Math/Algebra folder.
2. Vectors, Matrix, Quaternion and Mathf blocks have been moved to Math folder.
3. Added a cool feature - custom icons and labels for GameObjects which own a Graph
All Gizmo settings can be easy changed in runtime.
4. Added the ability to display Debug information via Universe Gizmos (Workflow/Gizmos/Gizmos Console)
5. Texture Animator logic block has been created.

6. iOS.dll included. See the Readme file for more information.


1.02(beta) :

1. Logic Block : " Activators >> Run In Editor >> On GUI " has been fixed.
2. A description of some blocks now includes a link to the relevant forum topics http://www.forum.antares-universe.com
If a link exists, the button "Open in browser" will be blue.


1.01(beta) :

1.01(beta) New textures for Tips and About windows.
[/quote]
User avatar
Neodrop
Администратор
 
Posts: 1068
Joined: 15 Jan 2011, 13:18

Re: Version history

Postby Neodrop » 12 Apr 2011, 19:15

reserved
User avatar
Neodrop
Администратор
 
Posts: 1068
Joined: 15 Jan 2011, 13:18

Re: Version history

Postby Neodrop » 12 Apr 2011, 19:15

reserved
User avatar
Neodrop
Администратор
 
Posts: 1068
Joined: 15 Jan 2011, 13:18

Re: Version history

Postby Neodrop » 12 Apr 2011, 19:15

reserved
User avatar
Neodrop
Администратор
 
Posts: 1068
Joined: 15 Jan 2011, 13:18

Re: Version history

Postby Neodrop » 03 May 2011, 19:46

We are FREE now for non-commercial usage.

Image
User avatar
Neodrop
Администратор
 
Posts: 1068
Joined: 15 Jan 2011, 13:18

Re: Version history

Postby Neodrop » 14 May 2011, 20:46

1.17 :

Image
User avatar
Neodrop
Администратор
 
Posts: 1068
Joined: 15 Jan 2011, 13:18

Re: Version history

Postby Neodrop » 09 Jun 2011, 17:56

1.19 released
User avatar
Neodrop
Администратор
 
Posts: 1068
Joined: 15 Jan 2011, 13:18

Re: Version history

Postby Neodrop » 14 Jun 2011, 19:34

1.20 released. It's really epic update!
User avatar
Neodrop
Администратор
 
Posts: 1068
Joined: 15 Jan 2011, 13:18

Re: Version history

Postby 3du » 14 Jun 2011, 23:50

lookin good. Your attention to updates and fixes to Universe make it a VERY useful tool for Unity. Thanks Neodrop & team!
3du
 
Posts: 1
Joined: 14 Jun 2011, 23:48

Re: Version history

Postby Neodrop » 28 Jul 2011, 06:35

Universe 1.21 pending review in AssetStore

1.21(beta)

Added :

1. Automatic LayerMask cast.
2. “Active” property for FSM state . FSM node is highlighted dark-red if it is active in Play mode.
3. Variable’s names display when variables are open in Work Area.
4. VizioExtender (API) now has SerializeString method.
5. Advanced Messages/Send RPC. Now you can send any Universe Messages as simple RPC. This method can fully replace classic RPC methods.
6. ADDED: Node for sending RPC to target.
7. Universe Messages now have groups like FSM do.
8. ADDED: Renaming local variables!
9. Math >> Expression >> Calculator. Universal node able to process math formulas. For example : (a + b*c )- c/b
10. ADDED : Description for activators of On Mouse group.
11. ADDED VIZIO/GUI/Layout node >> Check Mouse Over Rect - useful and easy check if mouse is over GUILayout control to which it is connected,
12. ADDED Set Value node for Local Variables in other Graph.
13. ADDED : Custom inspectors for types defined by user. Now it is possible to implement the display of any custom type (or a type, not coming together with standard Universe distribution) in Inspector.
14 ADDED : Two new nodes Rigidbody Get Speed & Transform Get Speed.
15 ADDED : Animation >> Get Clips This node will return the array of all available animations clips, which are presented in the target Animation component and the array with names of this animation clips.
16. Bounds Inspector.

Fixed :

1. Added Inspector for Advanced Trigger Activator.
2. Several FSM nodes are now inherited from LogicBlock.
3. Get At Index now returns an array.
4. FSM Default Group
5. Fixed a bug with Undock button - Inspector is now being drawn in a window in Undock mode once again.
6. Editor flickering when changing the selected node.
7. FIXED display of pluses on Linear mode links.
8. FIXED the issue with using Shorcuts >> Jump to Source button.


Changed :

1. Advanced Trigger Activator moved to Activator group.
2. Wizards now have Instance OUT variable (cut-through).
3. Substruction & Sum nodes now have a default value of 1.
4. CHANGED : networkView.observed now has VizioComponent type by default.
5. CHANGED : Nodes for calling RPC.
6. CHANGED : New groupd for RPC nodes.
7. CHANGED : Reworked nodes for working with advanced messages. Now nodes don’t lose connections with the message when the message is changed.


Improved :

1. IMPROVED Window node. Now if the mouse is not within window’s rect OUT Triggers of the node are activated only in EventType.Layout & EventType.Repaint - this will reduce unnecessarry GUI calls.
2. Reworked the display of local variables. Now there’s a division by groups.
3. Alphabetic button sort in Convert To list.
4. Improved performance in Os X.
5. Optimized for Unity 3.4.
User avatar
Neodrop
Администратор
 
Posts: 1068
Joined: 15 Jan 2011, 13:18

Re: Version history

Postby Neodrop » 07 Aug 2011, 16:51

Universe 1.22 is uploaded to the AssetStore. Panding review

1.22(beta)

Added :
1. Procedural Materials : GetProperties & Get Property Type nodes.

Fixed :
1. Inverted right panel in OsX
2. Some fixes in Universe Messages Manager
User avatar
Neodrop
Администратор
 
Posts: 1068
Joined: 15 Jan 2011, 13:18

Re: Version history

Postby Neodrop » 04 Sep 2011, 23:18

1.23 (RC 1) are submitted to AssetStore (Pending review)

1.23
(RC 1)

Epic Update! (even if it doesn’t look so at first glance)

Added :

1. ADDED : VIZIO->This -> Get VizioComponent node
2. ADDED : Autosave interval can now be set by user in Settings window. Default value - 60 seconds
3. ADDED : "Go to previous" button opens the previous Graph
4. ADDED : LastDistance & Approximate Speed для блока VIZIO >> Transform >> Get Speed
5. ADDED : Containers->Workflow->Containers Settings->Color node for setting Container colors in Play mode
6. ADDED : Containers->Workflow->Get Owner node for getting the Graph in which the current Graph is located
7. ADDED : Containers->Workflow-> Container Variable -> IN - node for creating IN variable for a Container
8. ADDED : Containers->Workflow-> Container Variable -> OUT - node for creating OUT variable for a Container
9. ADDED : Containers->Workflow-> Triggers->IN : IN Trigger of a Container
10. ADDED : Containers->Workflow-> Triggers->OUT : OUT Trigger of a Container
11. ADDED : Containers->Debug->Log
12. ADDED : Containers->RectIn Screen Center
13. ADDED : Containers->Transform->Smooth Look At
14. ADDED : Containers->Vizio->Set Max Iteration Count - Container for setting the max value of code iterations in one frame.

Fixed :

1. FIXED : BOOL Changed - names of OUT Triggers have been swapped

Changed :

1. CHANGED : Containers & Markers Group has been divided into two different Groups. Markers has been moved to Markers Group, Containers Group now has Containers created by user and service nodes necessary for setting up Containers
2. CHANGED : Default color for IN variables is now ‘golden’

Improved : different fixes.
User avatar
Neodrop
Администратор
 
Posts: 1068
Joined: 15 Jan 2011, 13:18

Re: Version history

Postby Neodrop » 09 Nov 2011, 15:03

Universe 1.24 released.
User avatar
Neodrop
Администратор
 
Posts: 1068
Joined: 15 Jan 2011, 13:18

Re: Version history

Postby Neodrop » 03 Mar 2012, 11:53

Universe 1.25 has been uploaded again in Asset Store (second time from 25 february) and pending review by Unity

1.25 (RC3)

Ready for Unity 3.5

ADDED :
1. Menu : Antares/Universe/Wizards/Getters Logic Block Wizard - Wizards for a quick and comportable generation of Smart Blocks
that can receive variable values from any specified class.
2. DontDestroyOnLoad for Containers.
3. Universe icons in Hierarchy window.
4. VIZIO/Transform/Transform Get/Calculate Path - node that returns a local hierarchical path from
one transform to another.
For example : "body/back/leftShoulder/leftForearm/Arm"

IMPROVED :
1. Component Inspectors are now identical to native Unity ones.
2. Curve Interpolator nodes
3. Opening Containers by double click.
4. Arrays Inspectors in most cases are identetical to the Unity origin.

FIXED :
1. Lists
2. Array RemoveAtIndex
3. Displaying KeyCode lists
4. Bool >> Changed
5. Type filtering in Local Variables.
6. Search of supported types for Type Selector
User avatar
Neodrop
Администратор
 
Posts: 1068
Joined: 15 Jan 2011, 13:18

Re: Version history

Postby Neodrop » 05 Apr 2013, 00:29

Universe 1.3.3 is published in the Asset Store.
User avatar
Neodrop
Администратор
 
Posts: 1068
Joined: 15 Jan 2011, 13:18

Next

Return to Documentation

Who is online

Registered users: Bing [Bot]