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Universe serialization system

Universe serialization system

Postby pax » 03 Apr 2011, 08:35

Universe graph serialization system supports to save:

System.Int32 (int)
System.Single (float)
System.String (string)
System.Boolean (bool)
System.Byte
System.SByte
System.Int16
System.UInt16
System.Int64
System.UInt64
System.Double
System.Char
System.DateTime

UnityEngine.Vector2
UnityEngine.Vector3
UnityEngine.Vector4
UnityEngine.Rect
UnityEngine.Color
UnityEngine.Quaternion
UnityEngine.KeyCode
UnityEngine.Matrix4X4

Enums

One dimensional arrays of any supported type

And any other types with public default constructor (we serialize its public fields and properties, what have read/write access)

IDictionary and IList (like Hashtable, ArrayList or List<T> and Dictionary<Tkey, TValue>)

System.Object - value, what can link to any type, listed above (like Hashtable can have any type key and any type value)

We serialize all "In" and "Internal" (can be used as hidden data to save LB paramters or else) parameters of

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pax
 
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