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removing vizio component leaves activators behind

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removing vizio component leaves activators behind

Postby RichMakeGame » 05 Sep 2012, 19:49

it would be nice if you remove a vizio component from a gameobject then the activators created by vizio get removed too
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Re: removing vizio component leaves activators behind

Postby Neodrop » 09 Sep 2012, 14:31

But this is done for a long time. Just use the button "Delete" in the VizioComponent inspector.
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Re: removing vizio component leaves activators behind

Postby RichMakeGame » 12 Sep 2012, 13:53

oh, doesn't that delete the acual graph file?
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Re: removing vizio component leaves activators behind

Postby Neodrop » 14 Sep 2012, 18:10

This button will delete the graph and all Universe components.
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Re: removing vizio component leaves activators behind

Postby RichMakeGame » 15 Sep 2012, 19:17

I see- I only wanted to remove the component not delete the entire graph. The graph is instanced onto several other objects deleting it would be bad..
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Re: removing vizio component leaves activators behind

Postby Chancedo1 » 31 Jan 2015, 10:17

this is built into the unity api, look in the unity engine tab,

right click and the search inspector will come up, then just try searching for "screen or world".
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Re: removing vizio component leaves activators behind

Postby Kikimora » 22 Sep 2015, 13:24

Interesting info posts.
Glad to see your posts. 
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