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Procedural fluids (Water)

Webplayer demos, screenshots of projects done by Users with Antares-Universe

Procedural fluids (Water)

Postby Neodrop » 02 Oct 2011, 21:55

New for next release (1.24) : procedural fluid surfaces (Water)
(for paid Universe edition only)

More detailed soon.

ProceduralWater.jpg


HTML code for your blog :
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<script language='javascript' type="text/javascript"> document.write("<iframe marginheight='0' src='http://antares-universe.com/player.php?url=http://www.forum.antares-universe.com/Tutorials/Water/WebPlayer.unity3d&w=600&h=600&t={TEXT}&preview=1' height='"+(600+30)+"' width='600' frameborder='0' scrolling='no'></iframe>"); </script>
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Re: Procedural fluids (Water)

Postby Neodrop » 04 Oct 2011, 23:26

Updated. Almost two times faster now.
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Re: Procedural fluids (Water)

Postby Viziopleasure » 07 Oct 2011, 00:23

Very good, is this a surface shader or just a script?
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Re: Procedural fluids (Water)

Postby Neodrop » 07 Oct 2011, 01:25

It's realtime mesh morphing. You can use any shader with it (in the demo above, I have used Hardsurface Shaders from Asset Store)
Attachments
WaterMesh.jpg
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Re: Procedural fluids (Water)

Postby play_edu » 13 Jul 2013, 04:26

look great
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Re: Procedural fluids (Water)

Postby RydnevJe » 23 Aug 2015, 22:38

Thank you for posting this information!)
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