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New console and Texture Animator Demo

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New console and Texture Animator Demo

Postby pax » 06 Apr 2011, 13:21

New console and Texture Animator Demo:

HTML code for your blog :
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<script language='javascript' type="text/javascript"> document.write("<iframe marginheight='0' src='http://antares-universe.com/player.php?url=http://forum.antares-universe.com/Tutorials/AnimTexture/WebPlayer.unity3d&w=800&h=800&t={TEXT}&preview=1' height='"+(800+30)+"' width='800' frameborder='0' scrolling='no'></iframe>"); </script>
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pax
 
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Re: New console and Texture Animator Demo

Postby Viziopleasure » 06 Apr 2011, 19:58

Great tool.
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Re: New console and Texture Animator Demo

Postby Duffdaddy » 25 May 2011, 06:12

Wow. Great addition!
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Re: New console and Texture Animator Demo

Postby bigSky » 23 Jun 2011, 04:38

This is great.

I'm hoping to use it using packTextures to load a bunch of images at runtime in the resources folder, using loadAll. The only trouble is the resultant rect[] from packTextures is not in the same format as that required by your tool -( ie the atlas is not from left to right). Is there any way to add the rect[] number, (An array of rectangles containing the UV coordinates in the atlas for each input texture) to your block so that we can use this method of making our Atlas as well as right to left?
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Re: New console and Texture Animator Demo

Postby Neodrop » 23 Jun 2011, 11:02

Why do not create atlas by hands ?
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well

Postby bigSky » 23 Jun 2011, 21:26

Because I'll be getting images from the web, for example. And, because automated is better ( :geek: ) I think the packTextures method works from top left (start) to top right(end), filling in the index in a sort of spiral pattern.
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Re: New console and Texture Animator Demo

Postby Neodrop » 23 Jun 2011, 22:06

Well, you can create your own algorithm for atlas generation. It's not so hard task.
I do not see a clear and simple way to change this node settings for "any" atlases.
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