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iTween

Easy way to connect with other extensions

iTween

Postby LSharp » 25 Feb 2011, 01:32

iTween Smart Blocks
BETA5 (15.04.2011):
Added inspector editor for full options SBs
Added iTween Visual Path Editor

Image




* This smart block use iTween Library by Bob Berkebile (pixelplacement) http://itween.pixelplacement.com
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LSharp.Universe.iTween.Beta5.unitypackage
included iTween 2.0.44
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Last edited by LSharp on 15 Apr 2011, 12:49, edited 4 times in total.
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Re: iTween

Postby Neodrop » 28 Mar 2011, 14:52

Awesome work. But may be a one-two demo ?
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Re: iTween

Postby LSharp » 15 Apr 2011, 11:58

Added simple video tutorial.
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Re: iTween

Postby SamSam » 15 Apr 2011, 12:54

Very nice, thanks.
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Re: iTween

Postby holyjewsus » 16 Apr 2011, 04:48

this is great!
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Re: iTween

Postby bigSky » 08 May 2011, 11:51

What a great job! Thanks LSharp. ;)
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Re: iTween

Postby JohnyZuper » 24 Aug 2011, 20:27

Nice. Thank you.

Question 1: how do make an iTweenPath with more than 10 nodes?
Question 2: how can I make an iTweenPath relative to another transform (parenting doesn't work: the path doesn't move)?
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Re: iTween

Postby Neodrop » 24 Aug 2011, 20:51

1. Use Antares Addon. It has more powerful and limitless curves.
2. Use Antares Addon again ;)
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Re: iTween

Postby JohnyZuper » 24 Aug 2011, 21:49

Thanks. I'll look into that! :)
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Re: iTween

Postby ren072 » 11 Oct 2011, 11:24

Thanks for this excellent bridge!
Is this possible to animate (fade) a GUITexture as iTween gets only gameobject as input?
I've tried to use cast to get a Gameobject from a GUITexture, but it doesn't work.

Thanks
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Re: iTween

Postby Neodrop » 11 Oct 2011, 15:42

Use GetComponent node to get GameObject from GUITexture
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Re: iTween

Postby ren072 » 07 Jun 2012, 18:17

Is it possible to animate _TintColor ?
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Re: iTween

Postby Neodrop » 08 Jun 2012, 06:51

You can use CurveInterpolator from Universe to animate anything by AnimationCurve interpolated value. It's very easy and flexibly.
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Re: iTween

Postby ren072 » 08 Jun 2012, 07:30

Thanks.
- If I use CurveInterpolator, how can I setup a coroutine like iTween do?
- Anyway, is it possible to add _TintColor to the iTween bridge?
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Re: iTween

Postby Neodrop » 08 Jun 2012, 08:26

CurveInterpolator work automatically. The time of the interpolation depends from AnimationCurve time (X lenght of the AnimationCurve)
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