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iOS XCode Freeze

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iOS XCode Freeze

Postby ivankio » 09 Nov 2011, 19:44

I am trying to do an iOS build with Antares, but without success so far. I did replace the library and I can build it inside Unity. I can build in XCode, but when I try to run, it freezes. Here is the result of a simple scene of a cube rotating in the update cycle

Screen shot 2011-11-09 at 17.52.22.png

GNU gdb 6.3.50-20050815 (Apple version gdb-1708) (Fri Sep 16 06:56:50 UTC 2011)
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys000
target remote-mobile /tmp/.XcodeGDBRemote-3670-77
Switching to remote-macosx protocol
mem 0x1000 0x3fffffff cache
mem 0x40000000 0xffffffff none
mem 0x00000000 0x0fff none
[Switching to process 7171 thread 0x1c03]
[Switching to process 7171 thread 0x1c03]
sharedlibrary apply-load-rules all
2011-11-09 16:52:42.030 labs[1689:707] -> registered mono modules 0xf131ac
-> applicationDidFinishLaunching()
Renderer: PowerVR SGX 535
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX535-63.14.2
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES2.0 graphics device
Non platform assembly: data-0x81c7000 (this message is harmless)
Non platform assembly: data-0x28d8e00 (this message is harmless)
Non platform assembly: data-0x28de400 (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/CB25BED7-8A27-4C3F-8BCC-F1C06E49224E/labs.app/Data/Managed/Antares.Vizio.Runtime.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/CB25BED7-8A27-4C3F-8BCC-F1C06E49224E/labs.app/Data/Managed/System.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/CB25BED7-8A27-4C3F-8BCC-F1C06E49224E/labs.app/Data/Managed/System.Core.dll (this message is harmless)
Non platform assembly: data-0x819e000 (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/CB25BED7-8A27-4C3F-8BCC-F1C06E49224E/labs.app/Data/Managed/UnityScript.Lang.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/CB25BED7-8A27-4C3F-8BCC-F1C06E49224E/labs.app/Data/Managed/Boo.Lang.dll (this message is harmless)
Non platform assembly: data-0x82c6000 (this message is harmless)
Non platform assembly: data-0x853a000 (this message is harmless)
* Assertion at marshal.c:4106, condition `method' not met


And here is the run of another scene without any Antares graph but in the same project that is running fine

Screen shot 2011-11-09 at 17.50.27.png

GNU gdb 6.3.50-20050815 (Apple version gdb-1708) (Fri Sep 16 06:56:50 UTC 2011)
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys000
target remote-mobile /tmp/.XcodeGDBRemote-4596-36
Switching to remote-macosx protocol
mem 0x1000 0x3fffffff cache
mem 0x40000000 0xffffffff none
mem 0x00000000 0x0fff none
[Switching to process 7171 thread 0x1c03]
[Switching to process 7171 thread 0x1c03]
sharedlibrary apply-load-rules all
2011-11-09 17:30:08.508 labs[1735:707] -> registered mono modules 0xf131ac
-> applicationDidFinishLaunching()
Renderer: PowerVR SGX 535
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX535-63.14.2
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES2.0 graphics device
Non platform assembly: data-0x81c7000 (this message is harmless)
Non platform assembly: data-0x2be5400 (this message is harmless)
Non platform assembly: data-0x2beaa00 (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/CB25BED7-8A27-4C3F-8BCC-F1C06E49224E/labs.app/Data/Managed/Antares.Vizio.Runtime.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/CB25BED7-8A27-4C3F-8BCC-F1C06E49224E/labs.app/Data/Managed/System.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/CB25BED7-8A27-4C3F-8BCC-F1C06E49224E/labs.app/Data/Managed/System.Core.dll (this message is harmless)
Non platform assembly: data-0x819e000 (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/CB25BED7-8A27-4C3F-8BCC-F1C06E49224E/labs.app/Data/Managed/UnityScript.Lang.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/CB25BED7-8A27-4C3F-8BCC-F1C06E49224E/labs.app/Data/Managed/Boo.Lang.dll (this message is harmless)
Non platform assembly: data-0x82c6000 (this message is harmless)
Non platform assembly: data-0x853a000 (this message is harmless)
-> force accelerometer registration
-> applicationDidBecomeActive()
-> applicationDidResignActive()
-> applicationDidEnterBackground()
-> applicationWillEnterForeground()
-> applicationDidBecomeActive()
ivankio
 
Posts: 31
Joined: 14 Sep 2011, 21:35

Re: iOS XCode Freeze

Postby pax » 15 Nov 2011, 15:49

Is application freez the phone or just cube not rotating?
User avatar
pax
 
Posts: 65
Joined: 27 Jan 2011, 20:21

Re: iOS XCode Freeze

Postby ivankio » 15 Nov 2011, 22:34

XCode freezes and the device stays at Unity's splash screen until I kill the run. If I try to run directly from the device, it briefly shows the Unity splash screen and quit. This does not happen on a scene without a VIZIO graph.
Screen shot 2011-11-15 at 20.25.58.png

Are you being able to build and run? I'll post software versions just in case:
- XCode 4.2
- iPod Touch with iOS 5.0
- I'm building with Unity iOS advanced trial
- VIZIO paid version 1.24(RC2)
ivankio
 
Posts: 31
Joined: 14 Sep 2011, 21:35

Re: iOS XCode Freeze

Postby ivankio » 17 Nov 2011, 13:16

Got it. I forgot to set "Stripping level" to "Disabled" in the player settings. :mrgreen:
ivankio
 
Posts: 31
Joined: 14 Sep 2011, 21:35

Re: iOS XCode Freeze

Postby ClubMyClub » 07 Sep 2015, 18:53

Awesome guide! Thanks for sharing with us!
ClubMyClub
 
Posts: 18
Joined: 07 Sep 2015, 18:46


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