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Antares Universe Features list

Antares Universe Features list

Postby Neodrop » 11 May 2011, 00:12

http://antares-universe.com/features

•High-Performance

•FREE for non-commercial usage

•Cross-Platform

- Editor - Mac and Windows

- Runtime - all Unity supported platforms.

•Built-in LOD System

•Built-in Backup system

•Built-in Data Saving (serialization) system

•Built-in Finite State Machine (FSM)

•Built-in Messaging System

-Simple and Advanced messages

-Message Manager for Advanced messages

-Messages can be sent from code

-Can be sent from Unity Animation events

•Custom SceneView Gizmos and ability to draw any debug informational right together with gizmos

-User Icons

-User text

-Console

•Generic Nodes

-Assign type of the node by drag and drop variables to nodes

-Assign type by first assigned shortcut

•Manipulation Nodes for Generic Collections (Lists)

•Arrays and collections processing (iterator nodes)

•Advanced Reflection System (Wizards) to access any .Net (Mono) classes

-Create instances

-Call Methods

-Get or Set values for fields and properties

-Call Operators as Methods

•Easy access to third party software via wizards

•Easy access to MonoBehaviours variables and methods

•Full support for Unity prefabs

•Full low-level access to UnityEngine

•'UnityEngine' group structure is identical to the original manual which makes it easier either to move to ordinary code writing later (useful experience), or apply the already existing experience in Unity programming

•Editor abilities:

-Graph Mini Map with runtime indication

-Nodes Search

-Shortcuts

-Auto Cast

-Drag And Drop of objects in your graph.

-Message Manager

-Visual Debugging

•Visual indication for execution of logic sequences

•Visual indication for blocks with errors

•Visual indication for variables’ state

-Runtime Editing

-Saving From Runtime

-Auto Save

-GUI Editing in Editor Mode (not Play)

-Full graph screenshots

-Graph Preview from assets

-Graph Coping (on a single object or on any quantity of objects in one time) and Instantiating

-Local variables (displayed in a component’s Inspector)

-Notes, Arrows and Stickers for code commenting and organization

•All MonoBehaviour Events are handled by Activators

•Delayed links

•Tips

•Can display Objects as wireframe individually

•Multi-language API Support For Writing user-created nodes (Logic Blocks) or SceneView Extensions

•Flexible Nodes (LogicBlock) creation API

-Can use namespaces

-Can use dll

-Custom Inspectors

-Custom scene Gizmos for selected node

•Advances Serialization System

-All .Net base types (byte, int, float, double etc.)

-User types

•classes with default constructors or structs

•serialize readable and writable properties and fields

-Enums of any type (byte, int etc.)

-One-Dimentional Arrays of any supported type

-IList’s (ArrayList, List<T> etc.)

-IDictionary’s (Dictionary<TKey,TValue>, Hashtable etc.)

-objects, derived from UnityEngine.Object

-objects, derived from UnityEngine.Object

•QRCode Reading/Generating (as addon)

•Light weight (less than 4mb with Editor part)

•The big and quickly growing base of the user-created blocks (iTween, Unify nodes, Smart Tools)

•Skype support channel
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